Tuesday, August 20, 2019

Shifting Views on Native Americans in the Film, Dances With Wolves :: Movie Film Essays

Shifting Views on Native Americans in the Film, Dances With Wolves A wounded soldier lay on an operation table. The scene is surely not that unusual. 150 years ago, the medical field dealt with gangrene and infections by amputating any wounded limb. Now John Dunbar finds himself in almost the same situation. On a stroke of luck, as it would turn out, the doctor feels to tired to complete the operation on Dunbar and decides to finish for the day before taking his leg off. In the moments that followed, a frustrated, confused and disillusioned Dunbar pulls his boots back on and stumbles back onto the battle field. Feeling like there is nothing left to live for, Dunbar mounts a horse and charges the stagnant enemy line, bringing the battle to full fledged combat. Though his original intent I feel was not to start the battle, but rather to end his life, he becomes a hero, seeing that he wasn't shot or wounded. His cowardly actions in a twist of fate, ironically landed him as a decorated soldier. Due to his position, Dunbar was given the option to go where ever he wanted. This was a customary option for war hero's of his time. Being the romantic type, as depicted in the film, he requested to be sent out west to become a US marshal. He felt a calling to see the Old West before it was gone. Upon his assigning to his post, it was understood that he was an Indian hunter. So, he was sent to a completely unmanned post in the west. Here is confronting with an interesting sequencing of events that would eternally change his life. The American Indians, in the eyes of virtually everyone moving west, were considered the enemy. I didn't get the impression that Dunbar or his traveling counterpart felt any differently as they the stopped and carefully and with concern, inspected a human skeleton with arrows in it. I also couldn't help but feel some comradery with them. Moments later, a band of Indians notice a cloud of smoke rising in the distance. We see the paint and the scowls on their faces. They look like everything I've ever thought to be Indian. Savage, heartless, rough, mean and having no concept of rational. And sure enough, as the film would lead me to believe, the horrid Indian descends into the plains to find a white traveler cooking a meal.

Monday, August 19, 2019

Critical Review: Bradley A. Thayer, Bring in Darwin: Evolutionary theor

In Thayer’s article, he makes an attempt to incorporate Darwin’s Evolutionary Theory into the international security studies. The article tries to answer a central question that what are the implications of Evolutionary theory to realist theory of international security and in what way can peace be achieved if warfare is part of human nature? This paper agrees with Thayer that Evolutionary theory provides a scientific theory foundation for realism and is an ultimate cause for war and ethnic conflicts, as well as the assumption that origin of war is intrinsic in human nature as part of their evolution history. This paper will also suggest that a balanced structure of the world could contribute to temporary peace. But it need to be noted that the theory is also limited since Evolution theory could not fully explain many other forms of security problems like civil wars and terrorism. To review Thayer’s article, first, the paper will briefly explain how Evolutionary theory act as an ultimate cause for realist theory in terms of two human traits: egoism and domination. Following that, the paper will discuss the implications of Evolutionary theory to international relations. This paper will also evaluate the theory by comparing it with Waltz’s and Gleditsch’s theory on peace and war. Finally, it will conclude the paper by summarizing main points. Thayer seeks to understand Evolutionary theory as the ultimate cause of realism. In Evolutionary theory, humans like other animals have to evolve to survive and reproduce from natural selection, which develops two basic human traits: egoism and dominance (Thayer, 2000, p.130). In order to survive and for fitness, an organism tends to places its security over the others and according to Evoluti... ...dens the understanding of international relations and correspondingly broadens the understanding of security. Built on Thayer’s and Waltz’s theory, the paper suggests that structure of the international system is central to international security and to achieve peace, suitable strategies are necessary to balance the power relations. While it should not be ignored that the Evolution theory still falls within realism realm with many other forms of complex security problems unexplained. Reference: Gleditsch, N. P. (1999). Peace and democracy. Encyclopedia of Violence, Peace and Conflict, 2, 643-652. Thayer, B. A. (2000). Bring to darwin: evolutionary theory, realism and international relations. International Security, 25(2), 124-151. Waltz, K. N. (1988). The origins of war in neorealist theory. Journal of Interdisciplinary History, XVIII(4), 615-628.

Sunday, August 18, 2019

The Strengths and Limitations of the Behaviourist Approach in Explainin

The aim of this essay is to describe and evaluate the strengths and weaknesses of the behaviourist approach in terms of ability to explain behaviour. This essay will briefly outline the historical development of the behaviourist approach and include psychologists ranging from Watson to Bandura. This essay will describe in detail the different perspectives held within behaviourism from classical conditioning to the social learning theory and discuss the strengths and weakness surrounding these theories. The idea of Behaviourism dates back to Descartes. Descartes was a philosopher that introduced the mind and body debate, he believed that the mind and body were two separate existences that casually interacted with each other, he named this his theory of interactive dualism however the idea of behaviourism didn’t derive from just this one point. Theories on the mind and body originated from as far back as Plato and Aristotle. (Gentile 2008) Another contributor to the idea of the behaviourism approach was John Locke with his belief that all humans are born with ‘tabular Rasa’ a blank state. Locke believed that the mind at birth had no innate conceptions and that all behaviour is learnt from the environment. Locke wanted to validate his nurture belief so employed empirical methods of research. All these different theories helped Behaviourism come into a discipline in its own right from the twentieth century onwards (Gentile 2008) The behaviourist approach is somewhat different to the other approaches in Psychology as the main focus is on the external environmental factors and the effect these have on behaviour. Behaviourists believe that People have no free will and that a person’s environment determines their behaviour and that psy... ...lots of contrasting views surrounding the behaviourist approach and the explanations it gives for explaining behaviour however it can be said that behaviourism has made great contributions to a better understanding of behaviour. Works Cited Flannagan,C (1997) A Level Psychology.London: Letts Educational Gentile,B and Miller,B (2008) Foundations of Psychological Thought: A History of Psychology.Los Angeles :Sage Publications Ltd Glassman,W and Hadan,M (2004) Approaches to Psychology.4Ed.Berkshire:Open university Press. R,Gross 2004 Key studies in psychology.3Ed.Oxford:Hodder and Stoughton Gross,R (2009)Psychology. The science of mind and behaviour. 5ed.Oxford:Hodder and Stoughton Moxon,D and Brewer,K.(2003) Heinemann Psychology.Oxford:Educational Publishers Roth,I (2000) Introduction to Psychology.Glasgow:Bath Press Colour books.

Saturday, August 17, 2019

A Character Study of J. Alfred Prufock

J. Alfred Prufock, the character in T.S. Eliot’s poem ‘The Love Song Of   J. Alfred Prufock’ is clearly portrayed in the poem as someone with a fleeting, flimsy personality, one who has a problem with self-esteem, and one who cannot take decisive action.The poem begins with a sweeping vista of frustration, â€Å"Let us go then, / you and I, /When the evening is spread out against the sky  Ã‚  Ã‚  Ã‚   / Like a patient etherised upon a table;† (1-3) setting the tone for the entire poem where the tone goes progressively miserable on the part of Prufock.Appropriately, this particular opening for the poem sets the stage for the character who goes through various situations and seems to be going around in circles or going back to ‘square one’ or is actually unable to progress in his character as illustrated by the refrain, â€Å"Let us go and make our visit. / In the room the women come and go / Talking of Michelangelo.† (12-14)   These lines are repeated numerous times throughout the poem usually after a series of narrations by the character focusing on what he has to go through.The previously mentioned sweeping vista of frustration also progresses as Prufock reveals more in the poem – unfortunately, there is no progress with the character as he consistently drags himself down, even to the bottom of the sea, in the end of the poem, â€Å"We have lingered in the chambers of the sea / By sea-girls wreathed with seaweed red and brown / Till human voices wake us, and we drown.† (129-131), indicating his inability to rise above the situation and merely succumb to the consequences of other people’s actions.Prufock, in the poem, manifests his fleeting, flimsy personality in many passages, like in the passage, â€Å"And time yet for a hundred indecisions, / And for a hundred visions and revisions,† (32-33), and in the repetition of the phrases, â€Å"There will be time, there will be timeâ₠¬ ¦There will be time†¦And time†¦Time for† (26,28-31)   Someone with the personality as indicated by these lines waits and expects for indecision to set in and cannot make up his mind as indicated by the phrase ‘visions and revisions’. (33)   In the same manner, the repetition of the ‘time’ phrases illustrates how Prufock allows time to pass him by in that instead of making time for things that he needs to do, he simply waits for time to come, and instead of grasping opportunity, remains passive.Prufock’s self-esteem problem is as well indicated by many lines that show how he feels about himself, foremost by his reference to his balding, â€Å"Time to turn back and descend the stair,   / With a bald spot in the middle of my hair – / [They will say: â€Å"How his hair is growing thin!†]† (39-41)Hair is a symbol of virility, and in these lines Prufock shows unsure he is of himself with the phrase ‘turn b ack’ (39) where he decides to go back down the stairs and hold his ground instead of moving up, because as shown in his internal thoughts, in the last bracketed line, he feels that people will be talking about his lack of virility.Prufock here illustrates his inability to cope with society in that he is quite concerned about what other people will say about him.   This lack of confidence and self-esteem is again validated when Profock talks about how he should make a decision, â€Å"And when I am formulated, sprawling on a pin, / When I am pinned and wriggling on the wall, / Then how should I begin / To spit out all the butt-ends of my days and ways?† (57-60)Here, he clearly shows how indecisive he can be, that even when he is in a situation that calls for drastic and immediate action, he resorts to slinking back and considering what he has done wrong, instead of considering what he can do right; ‘spit out all the butt-ends of my days and ways?† (60)Final ly, the very main train of Prufock in the poem that dominates the entire piece is his abject indecisiveness – while the whole poem takes this as its main subject matter, there are very detailed indications as to this particular trait of Prufock.   For instance, in the passage, â€Å"And how should I presume?†¦ And should I then presume? / And how should I begin?† (61, 68-69)More than this obvious indecision of the man when exposed to women is his deeper dilemma with what to do with himself, in the lines, â€Å"Though I have seen my head [grown slightly bald] brought in upon a platter / I am no prophet—and here’s no great matter; / I have seen the moment of my greatness flicker,† (82-84) These lines do not only show that Prufock is terribly indecisive, but it shows as well that because of his indecisiveness he had let opportunities pass to the point of regret and self-pity.The characterization of Prufock in the poem gave rise to what is known as Prufockian paralysis which is a personality type that is characterized by extreme self-pity, fleeting thought, severe loss of self-esteem, and serious indecisiveness to the point of corruption of the individual himself.   T.S. Elliot, in this poem, very accurately portrayed these traits in his character, Prufock, and created a living, breathing symbol of male indecision.

Friday, August 16, 2019

Costco vs. Sam’s Club vs. Bj’s Wholesale Case Study

Section 3 – SWOT Analysis Costco vs. Sam’s Club & BJ’s Wholesale Strengths 1. Costco sells top-quality merchandise at prices consistently below what other wholesalers or retailers charge 2. Substantially lower operating and costs than most retailers because they purchase full truckloads of merchandise directly from manufacturers and display items on pallets or inexpensive shelving/kept extra inventory on high shelving directly on the sales floor rather than in central warehouses 3.Comparatively low costs for store decor and fixtures as well as labor costs since they are open fewer hours than conventional retailers, and therefore require fewer people to operate relative to the sales volume that a store generates 4. Costco caps the margins on brand-name merchandise at 14% and their private-label items at 15%, about 20% below comparable name-brand items Weaknesses 1. Memberships are more expensive ($50 vs. $35 at Sam’s and $45 at BJ’s) 2.Costco has few er stores in the United States and worldwide than Sam’s Club, making their name less known 3. Without revenues from membership fees, Costco’s profits would be miniscule due to its strategy of capping the margins on branded goods 4. Criticized for going all out to please customers at the expense of charging prices that would increase profits for shareholders Opportunities 1. Implement aisle markers, express checkout lanes, self-checkout lanes, and low-cost video-based sales aids as BJ’s does 2.Differentiate products in price categories – good, deluxe, and luxury (BJ’s method) 3. Begin accepting manufacturer’s coupons (BJ’s method) 4. Stock a broader product assortment to appeal to larger clientele Threats 1. BJ’s Wholesale Club locations are clustered in order to benefit from greater name recognition and maximize the efficiencies of management support, distribution, and marketing activities; therefore, it is harder for Costco to market itself in areas where BJ’s locations are predominant (especially New England, where it was started) 2.Extended store hours offered by Sam’s Club and BJ’s are hard to compete with 3. BJ’s uses one-day passes to introduce non-members to its club and in the spring/fall runs free trial membership promotions to draw new customer base – takes away from Costco’s 4. Detailed POS data enables BJ’s managers and buying staff to track changes in members’ buying behavior so they can target markets and keep customers loyal to their warehouse only

Thursday, August 15, 2019

How can Freud’s Psychodynamic model help me to understand and change my life?

Sigmund Freud (1856-1939) was the father of psychodynamic therapy. His work built upon what had been done by Brewer before him. One of his patients Anna O labelled his method as being ‘the talking cure'*. During this essay I shall briefly explain Freud's main theories on the human personality and then examine how these can help me to understand and change my life. * An Introduction To Counselling. P80 Freud believed the human psyche is divided into three areas the conscious, preconscious and unconscious*. In the unconscious exists the Id. This is the instinctual life force within us. Two forces are at work within the Id, Eros a drive for love and Thanatos a drive for destruction**. In our day-to-day lives we are unaware of the effects our Id has upon us, Freud argues that hidden forces from the Id govern most of the things we want to do. The Id has no time dimension and memories trapped within it remain emotionally charged***. * Teach Yourself Counselling. P121 ** Teach Yourself Counselling. P121 *** Mastering Psychology. P242 The Ego helps to mediate between the Id and the outside world, known as the ‘reality principle'*. It is the part of ourselves, which enables us to fit into society. It takes on board social norms and lets the Id have its way when it will be practically possible and allowable by society. * Mastering Psychology. P242 From society and our parents we develop the Superego. This provides us with a ‘moral principle'*. It is basically the internalisation of parental and societal rules. The Superego is largely unconscious though we do become aware of certain thing when they move into the preconscious. * Mastering Psychology. P243 Through psychodynamic therapy I discovered that I had repressed many memories. I believe these were being stored in my unconscious. These memories were having a profound effect upon my life although I did not realise this at the time. I went through almost seven years of bullying when I was at school. When I left school and continued with my life I was always aware of this fact but I had lost many of the details over time and could not recall much about it. When I reached twenty years of age I developed clinical depression and had panic attacks. I was forced leave university with only six months left to completion. My home became my sanctuary and for a period of three months I did not leave it. Through many years of differing therapy I have begun to understand more about what happened within my mind to bring me to that point. The memories I had storied in my unconscious, though I was largely unaware of them, were distorting my view of the world. It was â€Å"frightening outside†; I could â€Å"get hurt if I left home†. These were not a realistic feeling about my current circumstances but were a reflection of the fears I had held during the time of my bullying. I was extremely depressed because I felt â€Å"useless†, â€Å"ugly† and that my life was â€Å"pointless†. Again I now feel that these thoughts grew from trapped memories. I had been called many names whilst at school; I had been treated very badly facing physical harm on a daily basis. I was treated as an outcast by nearly everyone; I was spat at, ignored, teased and put down. During therapy I began to see in my mind a monster. It was black with red eyes. I had often had nightmares involving such a creature. Freud regarded dreams as â€Å"the royal road to the unconscious†*. He placed great emphasis upon analysing them, and along with free association dreams became the centre of his psychoanalysis methods. Freud believed that dreams where a sign of the unconscious mind at work and proof that his theories were correct. * Freud – A Beginners Guide p25 & p57 Over time I realised that this monster contained all of the negative emotions other people had placed onto me. Even seven years after the bullying stopped this monster was still telling me I was useless and ugly and deserved no more than to be beaten up. Through therapy memories slowly began to emerge from out of the unconscious. It was very painful at first as the strength of feeling contained in the memories was so strong. Overtime these feelings have weakened, I still believe there are some buried memories but many have now risen out of my Id and have been largely dealt with in my conscious. I don't believe the monster has gone but I seem to have taken much of its power away. I believe my Ego is caught up in this tangled web as well. I feel that while I was at school I may have internalised some of the negatives messages into my Ego. In some ways my Ego stopped looking after me. Through psychodynamic therapy I have begun to rebuild my Ego almost teaching it that the things that happened to me were not my fault and that I do deserve to be looked after by myself, through my Ego. Freud divided a child's life into a number of differing developmental stages. Stage one is the oral phase*. Normally occurring between being born and around two years of age. It involves a discovery of your world and surroundings through the use of your mouth. Sucking to feed provides both nutrients and closeness with mother. Any available object will be tested by being placed in the mouth and explored that way. Mastering Psychology. P247, Teach Yourself Counselling. P123, An Introduction To Counselling. P81 Personally I have no memories of this period in my own life. It is thought though that people sometimes fall back into child like behaviour to receive comfort from these things. I smoke and therefore enjoy the aspect of putting a cigarette in my mouth and sucking it tending to do this most when stressed. Some people argue this is regressive behaviour and links back into my oral stage. The second stage occurs between the ages of two to four. Called the Anal Stage* it is the period when a child discovers that he/she produces faeces. Apparently the child then experiments with control. Being able to both let go and hold on to the faeces. Freud argued that if parents handle this stage of development badly a child could become afraid of letting go of things as they grew older or overly controlling. Teach Yourself Counselling. P123, Mastering Psychology. P247 The phallic stage* develops between the ages of four to seven. Freud argued that the genitals become the main interest or focus to the child during this period. It is also during this time that the Superego develops. This is the time when Freud's infamous Oedipus* and Electra Complexes* are said to occur. Teach Yourself Counselling. P124. Mastering Psychology. P247 Little boys will fall in love with their mother and girls with their father. Girls will develop penis envy and hate their mother for not giving them one. Boys will hate their father believing that he wishes to castrate them and stop them being with their mother. After this latency will set in, this period is believed to be the best time for children to learn. Then puberty starts and Freud believed that the whole process repeats itself thus enabling any damage incurred during the first time round to be repaired. I can imagine that during puberty these processes had a difficult time repairing any damage to me, as it was during this time that I was being bullied. I can't directly link any of this to the three stages but from experience I know that damage done during this time is far more difficult to deal with than damage done later in life when the personality is fully formed. In this final stage of the essay I shall examine four of Freud's ideas on how the mind copes with experiences it does not want to deal with, these are called defences. Freud listed over twenty-five differing defences created by the mind to protect itself. The first one I shall look at is repression. Repression is when memories are hidden in the unconscious. The Ego may not have been able to cope with the events attached to the memory and so stored them away where the person could not access them. * Teach Yourself Counselling. P183/184. Mastering Psychology. P245. This is sometimes known as Ego Censorship*. Personally this is one defence I feel I have had a lot of experience with. Most of my time at school was somehow lost. My two best friends, who were at school with me, would talk about fellow students, teaches and events involving the three of us and I would have no recollection what so ever of what they were talking about. * Counselling course class notes Many of the things that happened to me I only began to remember after they spoke about them. It was very strange, almost as if they were talking about people and places I had never been. It was quite a disconcerting experience. The experience would come into my conscious at sometimes though. Through dreams certain memories would come alive. If I was extremely depressed suddenly a dam would break and a flood of bad memories would pour on top of me and yet the next day I would not be able to recall what they were. Another defence is regression*. This is the idea that people sometimes return to behaviour linked with the developmental stages. This can involve many things including crying, taking to ones bed or comfort eating. As I said earlier smoking is also connected with this as it is seen as an oral behaviour. It is noticeable that many people including myself smoke far more when stressed. * An Introduction To Counselling. P84. Teach Yourself Counselling. P183. I do recall, at the time of my worst depression that I took to my bed, often lying in the foetal position and crying. It was comforting in some way. As if I was safer lying in my bed than having to be in the world outside. It reminds me of the time when at night I suddenly feel scared in the dark on the way back from the bathroom but I know when I get into bed and covered up again I will be quite safe. It is also quite possible from personal experience to deny painful events. Denial* is a term, which has become very mainstream; he or she is in denial. Looking back on my life I can see a number of times when I was living in denial. One of my partners who I was with for about six months was patently not for me. I knew this deep down but did not want to be alone and so I denied it. * Teach Yourself Counselling. P179. I continued in the relationship feeling more and more unhappy though not allowing myself to see the real reason, which I did actually know. Eventually the other person ended it and I was forced to deal with life without that partner. It did not take long to realise that I was much happier without them than I was with them but I had not allowed myself to see any possibility of a happy life without them in it. I think everyone has been guilty of displacement at one time in his or her life. Displacement* is when a person replaces the true object of their emotions with another. If someone is angry they may kick a door instead of kicking the person they are angry with. In a sense this defence can be seen as a very positive thing. The Ego allowing aggression out where it will do less harm all round. * Teach Yourself Counselling. P179/180 So during this essay I have briefly examined some of Freud's theories on human development and growth and thought about how these theories can help me to see my life in a different way. In some cases they already have as I have done psychodynamic therapy for some time now. Other areas of his theories leave me slightly baffled and cold, as they strike no resonance with me, though it may be argued that that's because I don't want them to.

Wednesday, August 14, 2019

Effects of Computer Games

Statement of the Problem This statement will seek answer on the following programs: 1. What is the profile of the Criminology students in terms of: a. Age b. Gender c. Year level 2. What are the Effects of Computer Games in terms of: a. Lack of Socialization b. Personality Changes c. Hyperactive Learning Disorders 3. What are the Level of Performance of Criminology Students in terms of: a. Classroom Interaction b. Psychological/Emotional Awareness c. Problem Solving and Written Exams 4.Are there significant relationships between Effects of Computer Games and the Level of Performance of Criminology Students? Theoretical Theory Social Responsibility Theory Social responsibility is an ethical or ideological theory that an entity whether it is a government, corporation, organization or individual has a big responsibility to society at large. This responsibility can be â€Å"negative†, meaning there is exemption from blame or liability, or it can be â€Å"positive†, meaning there is a responsibility to act beneficently.This theory is a good basis of the study because students not only spending excessive time playing computer games but they need to consider also their responsibility as a students and their satisfaction with their co-students living in the real world. Critical Theory Critical Theory has a narrow and a broad meaning in philosophy and in the history of the social sciences. â€Å"Critical Theory† in the narrow sense designates several generations of German philosophers and social theorists in the Western European Marxist tradition known as the Frankfurt School.According to these theorists, a â€Å"critical† theory may be distinguished from a â€Å"traditional† theory according to a specific practical purpose: a theory is critical to the extent that it seeks human emancipation, â€Å"to liberate human beings from the circumstances that enslave them† (Horkheimer 1982, 244). Because such theories aim to explain and transform all the circumstances that enslave human beings, many â€Å"critical theories† in the broader sense have been developed.They have emerged in connection with the many social movements that identify varied dimensions of the domination of human beings in modern societies. In both the broad and the narrow senses, however, a critical theory provides the descriptive and normative bases for social inquiry aimed at decreasing domination and increasing freedom in all their forms. Based on the concept of the research, this theory can relate to the study through applying a critical analysis to know the effects of computer games in the criminology students of MinSCAT Bongabong Campus. Conceptual Framework Fig. 1:Statement of the Hypothesis The Effects of Computer Games has no significant relationship to its level of performance of criminology students in social interaction, psychological behavior, and problem solving. Significance of the Study To the Students, this study aims t o provide information with regards to the effects of computer gaming. To the Professor, for them to have deeper understanding of the effects of computer gaming. To the Readers, awareness of the effects of computer gaming. And also the future researcher who will do research on the related topic will have a background on this study.Scope and Limitations This is limited to the students of MINSCAT in Bongabong. This paper was conducted during the year 2012 and the information’s gathered were limited to Bongabong Oriental Mindoro. This study focuses on the Effects of Computer Games including Lack of socialization, Personality Changes, and Hyperactive of Learning’s disorder that will be measured to its level of performance of criminology students through social interaction, psychological behavior, and problem solving. Chapter II The Review of Related Literature and StudiesThis chapter reviews the work of research workers on problems closely related to the present study. Fore ign Literature Lepper, M. R. & Gurtner, J (2000), states that prolonged and excessive use of these games can cause, mainly upon children, a number of physical and psychological problems which may include obsessive, addictive behavior, dehumanization of the player, desensitizing of feelings, personality changes, hyperactivity learning disorders, premature maturing of children, psychomotor disorders, health problems (due to lack of exercise & tendonitis), Development of anti-social behavior and loss of free thinking & will.Anderson and Bushman (2001), found that across 54 independent tests of the relation between video game violence and aggression, involving 4262 participants, there appear to be five consistent results of playing games with violent contents. Playing violent games increase aggressive behaviors’, increases aggressive cognitions, increases aggressive emotions, increases physiological arousal, and decreases pro-social behaviours. Since most electronic games are vio lent, children below legal ages are emotionally disturbed and caused several changes on their behavior.Austin, Pinkleton & Fujioka (2000), quoted that â€Å"parental meditation is correlated with better academic performance. And has been shown to increase beliefs in social norms, and to decrease fear. † This refers to the parental consent of the player astheyplayaviolent-orientedgame. Gentile & Walsh (2002), wherein 55% of parents said that â€Å"always† or â€Å"often† should parents put limits on the amount of the time their children may play computer and video games, and 40% said they â€Å"always† or â€Å"often† check the video game rating before allowing their children to buy or rent computer or video games.Even through these numbers are not particularly high, they may overestimate the amount of parental monitoring of children’s video game play. Foreign Study From the time computer games made their way into family homes, parents have w ondered if violent video games may negatively affect children and teenagers. Today, parents still worry about the effects of violent computer games and of course it also remains a popular topic for the media.However, with a growing number of children and teens spending excessive time playing computer games, perhaps parents should be more worried about teenagers addicted to computer games than the effects of violentvideogames. An examination of the literature reveals that those who study video game addiction sometimes disagree on the proportion of children and teenagers addicted to computer games. However, the majority of studies suggest that approximately 5 to 10% of youth who play computer games become addicted.Compared to other psychological difficulties (such as depression and anxiety), teenage computer game addiction is obviously a relatively new problem faced by families. As such, parents may lack accurate and/or helpful information on the signs of computer game addiction, the risk factors for video game addiction, and strategies for helping teenagers addicted to computer games after the problem develops. As more therapists work with teenagers addicted to computer ames and more researchers study the problem, they are becoming better at detecting the signs of addiction, testing for video game addiction, and offering help to parents with teenagers addicted to computer games. Still, there is much confusion about exactly what computer game addiction is and how parents can help a teenager who seems far more interested in playing in a virtual world than living in the real world. Local Literature According to Josh Kearney, Online game addiction is caused by the constant updates and the never ending game play; this is solved by limiting online game downloads to one at a time.The problem with online game addiction is that it is distracting children and young adults from their needs. Online gaming distracts people from food, sleep, and schoolwork. Although certain people are able to control themselves, there are people who can’t. These people will play for hours on end, numbing them mind to the point where they can only think about game play. The cause of this is the fact that a person go on playing forever. To add onto this there are constant updates that once the hype a one dies down; a new one is introduced to build anticipation.Joshua Smyth, associate professor of psychology in The College of Arts and Sciences at Syracuse University, recently conducted a randomized trial study of college students contrasting the effects of playing online socially interconnected video games with more traditional single-player or arcade-style games. Smyth’s research found that online, socially integrated multiplayer games create greater negative consequences (decreased health, well-being, sleep, socialization and academic work). This proves my point that although these games can be fun, they can also be very dangerous.There, although, is a sol ution to this. As to most problems there is a solution. The solution to this problem is to limit the amount of games one person can place on a computer. This would be done simply by analyzing the key components of an online MMORPG. By doing this you can train computers to detect these qualities. After doing so, it would be possible to make the computer limit how many of these games are downloaded. There are also certain problems with this. http://www. papercamp. com Local StudiesBased on the previous research, the computer has also disadvantages aside from the fact that it provides the students information’s and other features. In that research they conclude many students spent more time playing rather than researching and doing other academic works. This is result to computer addiction. From these students, huge percentage of them is male. This shows that male students are more prone to be affected by computer disadvantages. The research goal is to inform the students about what computer can really do to them, how can it affects them and what it is that affects them.The researchers proved that the research made is really true and precise because they are also once addicted in using these so called computers (Justin Vista, Hienson Tan and Bryan Yaranon, 2009). Based on the related literature and studies stated in this research, all are significant because it serves as guidelines; gain more knowledge and additional information on how to distinguish the effects of computer games in the performance of criminology students of MINSCAT in Bongabong. Chapter III Research Methodology This chapter presents the research methodology that will be used and guide by the researcher to utilize in conducting this study.To find out the Level of performance of criminology students. Research Design The researcher will use correlation method of research to determine the difference between the perceptions of the respondents and the relation of the variables. Descriptive corr elation Method of Research is the process of descriptive research that goes beyond more gathering and tabulation of data. It involves an element of interpretation of the meaning of the significant relationship described. Respondents of the Study The respondents of the study are the students of criminology students of MINSCAT in Bongabong.MINSCAT have total population of criminology students of 205. Sample respondents will be computed on the Slovin’s Formula. (See Appendix __ for the List of Respondents) Formula: N= __N__ 1+Ne2 Where: n= Sample size N= Population size e= Percentage Research Instrument The study will use questionnaire by the researcher in gathering data and employed methods like interview, browsing in the internet and collecting data and information in the books and newspaper. Data Gathering Tools A set of procedures guided the researchers in gathering all pertinent data that will be needed in this research.First, a letter of request noted by the research advis er was sent to the Dean’s Office of MiNSCAT in Bongabong namely Edna G. Piol for permission to distribute the questionnaire. Second, the formal administrative of the questionnaires comprised all the directions in answering the questionnaire will be properly explained. Finally, the data will be sorted, tabulated, analyzed and interpreted using the most applicable technique in research. Scaling and Quantification A five point numerical with five (5) as the highest and one (1) as the lowest was used.Each numerical scale had the corresponding statistical limits and verbal description presented in table 2 below. Table 2 Scaling and Quantification Numerical Scale Statistical Limits Verbal Description 5 4. 50-5. 00 Everyday 4 3. 50-4. 49 Always 3 2. 50-3. 49 Often 2 1. 50-2. 49 Sometimes 1 1. 00-1. 49 Not at all Table 3 Reliability of Questionnaire To assure that all item are reliable, a test and re-test method will be use by researchers. TEST AND RETEST RESULT INDEPENDENT VARIABLES RELIABILITYDESCRIPTION Lack of Socialization0. 8454170Reliable Personal Changes0. 9827526ReliableHyperactivity learning Disorder0. 8460318Reliable DEPENDENT VARIABLES Social Interaction0. 7231594Reliable Psychological / emotional awareness0. 6673800Reliable Problem Solving/ written exams0. 6676692Reliable Level of Significance=5%df=8Critical r-value=0. 632 The computed r-values exceed the critical r-value 0. 632 with 8 as the degree of freedom at 5% level of significance, therefore the questionnaire is reliable. Ten respondents for post-test and another ten respondents for pre-test other than 25 respondents were requested to answer the same set of questionnaire.Responses were tabulated, analyzed and interpreted using the Pearson’s Movement Correlation. CHAPTER IV PRESENTATION, ANALYSIS AND INTERPRETATION OF DATA This Chapter presents the results of the research along with analysis, interpretation based on the statement of the problem. Table 4 Mean Perception of the respondent s on the Effect of Computer Gaming in terms of Lack of Socialization PRODUCTSMEANRANKVerbal Description 1. I cannot socialize with other students. 3. 724OFTEN 2. I don’t have interest with other people. 3. 842OFTEN 3. I cannot established good relationship with my classmate. . 803OFTEN 4. I am not open with my parent’s parental guidance. 4. 24 1OFTEN MEAN3. 90OFTEN Table  ¬Ã‚ ¬4: Shows the overall mean perception of the respondents to the effects of computer gaming in terms of Lack of Socialization. This table shows items 1-5 with the verbal description of often as the first rank, I am not open with my parent’s parental guidance. Second, I don’t have interest with other people. Third, I cannot establish good relationship with my classmate. And lastly, I cannot socialize with other students. The overall mean calculated is 3. 90 which are described as often.This means that computer gaming really affects the relationship of the teenage to the people surrou nds them particularly to their parents that may lead to lack of parental guidance. Table 5 Mean Perception of the respondents on the Effect of Computer Gaming in terms of Personality Changes PRODUCTSMEANRANKVerbal Description 1. Moody3. 042SELDOM 2. Childish3. 881OFTEN 3. Health Awareness2. 84SELDOM 4. Physical Awareness2. 843SELDOM MEAN3. 14SELDOM Table  ¬Ã‚ ¬4: Shows the overall mean perception of the respondents to the effects of computer gaming in terms of Personality changes.This table shows items 1- 4 with the verbal description of seldom as the first rank, Childish. Second, Moody. Third, Physical Awareness. And lastly, Health Awareness. The overall mean calculated is 3. 14 which are described as seldom. This means that computer gaming affects the respondents in terms of physical, mental and emotional such as changes in mood and lack of awareness. Table 6 Mean Perception of the respondents on the Effect of Computer Gaming in terms of Hyperactivity Learning Disorder PRODUCTSM EANRANKVerbal Description 1. Addictive in computer games. . 361OFTEN 2. Obsessive in computer games. 2. 924SELDOM 3. Lack of thinking. 4. 082OFTEN 4. Lack of learning. 3. 883OFTEN MEAN3. 81OFTEN Table  ¬Ã‚ ¬4: Shows the overall mean perception of the respondents to the effects of computer gaming in terms of Hyperactivity Learning Disorder. This table shows items 1- 4 with the verbal description of seldom and often as the first rank, Addictive in computer games. Second, Lack of thinking. Third, Lack of learning. And lastly, Obsessive in computer games. The overall mean calculated is 3. 81 which are described as Often.This means that computer gaming affects the behavior of the respondents, like addictive and also they tend to have a lack of continuous learning’s. Table 7 Mean Perception of the respondents on the Level of Performance of criminology students in terms of social interaction. PRODUCTSMEANRANKVerbal Description 1. I did not attend school gathering. 3. 873OFTEN 2. I am not active in school activity. 2. 694SELDOM 3. I cannot communicate professionally with my professor and classmates. 4. 451OFTEN 4. I am not approachable with my co-students. 3. 882OFTEN MEAN3. 72OFTENTable  ¬Ã‚ ¬4: Shows the overall mean perception of the respondents to the effects of computer gaming in terms of Social Interaction. This table shows items 1- 4 with the verbal description of seldom and often as the first rank, I cannot communicate professionally with my professor and classmates. Second, I am not approachable with my co-students. Third, I did not attend school gathering. And lastly, I am not active in school activity. The overall mean calculated is 3. 72 which are described as Often. This means that the level of performance of the criminology student of MBC has a very non-satisfactorily performance in Social Interaction.Table 8 Mean Perception of the respondents on the Level of Performance of criminology students in terms of Psychological/ Emotional Awareness. P RODUCTSMEANRANKVerbal Description 1. I am not aware of the happiness around me. 2. 134RARELY 2. I don’t have interests on my study. 4. 321OFTEN 3. I neglect myself especially my hygiene. 3. 922OFTEN 4. I did not focus on my academic activities3. 683OFTEN MEAN3. 51OFTEN Table  ¬Ã‚ ¬4: Shows the overall mean perception of the respondents to the effects of computer gaming in terms of Psychological/ Emotional Awareness.This table shows items 1- 4 with the verbal description of rarely and often as the first rank, I don’t have interests on my study. Second, I neglect myself especially my hygiene. Third, I did not focus on my academic activities. And lastly, I am not aware of the happiness around me. The overall mean calculated is 3. 51 which are described as Often. This means that the level of performance of the criminology student of MBC has a very non-satisfactorily performance in Psychological/ Emotional Awareness. Table 9 Mean Perception of the respondents on the Level of Performance of criminology students in terms of Problem Solving/ Written Exams.PRODUCTSMEANRANKVerbal Description 1. I cannot solve academic problem easily. 3. 162RARELY 2. I cannot do multitasking activity. 2. 924OFTEN 3. I cannot handle situation properly. 3. 083SELDOM 4. I am not quick in solving and I am inefficient. 3. 241SELDOM MEAN3. 10SELDOM Table  ¬Ã‚ ¬4: Shows the overall mean perception of the respondents to the effects of computer gaming in terms of PROBLEM Solving/ Written Exams. This table shows items 1- 4 with the verbal description of rarely, seldom and often as the first rank, I am not quick in solving and I am unefficient.Second, I cannot solve academic problem easily. Third, I cannot handle situation properly. And lastly, I cannot do multitasking activity. The overall mean calculated is 3. 10 which are described as Seldom. This means that the level of performance of the criminology student of MBC has a non-satisfactorily performance in their academic. Summar y Table of r and r2 the Effects of Computer Gaming in the Criminology Students of MBC IV Effects of Computer GamingDV Level of Performance of Criminology Students of MBC Social InteractionPsychological/ Emotional AwarenessProblem Solving/ Written Exams rrrLack of Socialization. 03-. 96. 87 Personality Changes. 32. 38. 87 Hyperactivity Learning Disorder. 52-. 84. 77 Critical r-value= . 195df=25significant level of 5% This table presents the r-values of the effects of computer gaming in the students of MBC through level of performance. Since the majority of computed r-value exceeded the critical r-value of . 195 with 25 degree of freedom at 5% level of significance, therefore the null hypothesis is rejected which means that there is a significant relationship between the effects of computer gaming and the level of performance of criminology of MBC.It reveals that all the dependent and independent variables are significantly correlated with each other. Through calculations performed, t he researchers arrived at the ff. interpretations: The researchers interpreted that Lack of Socialization towards Social interaction has a very small positive correlation; high negative correlation towards Psychological/ Emotional Awareness; and very high positive correlation.In terms of Personality Changes, it has a very small positive correlation towards social interaction; moderately small positive correlation towards Psychological/ Emotional Awareness; and very high positive correlation towards problem solving/ written exams. In terms of Hyperactivity Learning Disorder, it has high positive correlation towards Social Interaction; high negative correlation towards Psychological/ Emotional Awareness; and high positive correlation towards Problem Solving/ Written Exams.